Line 27: Tagged item #1: Full filename|LabelID|Tags|Extra1|Extra2|Extra3|Extra4|Extra5|Extra6|Įxtra7|Extra8|Extra9|Extra10|Extra11|Extra12|Extra13|Extra14|Extra15|Extra16|Comment Line 7-22: Extra Tag Definitions: Caption|TypeID|0|0|||||. Line 1: Header and version info: XYplorer File Tags v5 The file is kept in an open, simple, and human-friendly text format (UTF-16 Text File) so that youĬan easily edit it manually using an editor or programmatically using any scriptable software.įile Format of the XYplorer Tag Database (version 5 - from 19.70 onwards) ![]() If you need a hint on how handling marker/region GUIDs works I believe X-Raym made a document on the web about it, and of course you can examine Superglue Utils for how I implemented that.All tag data are retained across sessions and stored in one file, tag.dat, located in the application dataįolder. Why are you targeting regions by index instead of GUID? If I understand correctly, you ought to be saving the regions created by your script for example in the Master Track P_EXT as a serialized table. I wasn't doing a check to only remove markers that are index 0 (which can only be added from scripts) and so it was removing your regions when the user tries to edit them. The index numbers of all my regions start at 900 in order to not conflict with user created regions and all of my markers are set to 0. I'd prefer not to add a prefix to the region names since they are set to whatever the user names their items and it would break compatibility with other scripts that make use of region names. An easy change that you could make which would fix the conflict immediately would be to not set any of your regions index number to 0. I've been made aware of the conflict with my FOLDER_ITEMS scripts and I'll have it fixed in my next update. No file '.\MB_Superglue-Utils.dll'The action "Script: MB_Superglue - Smart Action - Glue or Unglue selected item(s) by a" works ok, so I'm not sure what the problem is. No file 'C:\Program Files\REAPER (圆4)\loadall.dll' No file 'C:\Program Files\REAPER (圆4)\.\lib\lua\5.3\MB_Superglue-Utils.dll' No file 'C:\Program Files\REAPER (圆4)\MB_Superglue-Utils.dll' No file '\\MB_Superglue-Utils\C:\Users\User\AppData\Roaming\REAPER\Scripts\MonkeyBars-ReaScripts\Superglue\MB_a' No file 'C:\Program Files\REAPER (圆4)\.\share\lua\5.3\MB_Superglue-Utils\a' No file 'C:\Program Files\REAPER (圆4)\MB_Superglue-Utils\a' ![]() No file 'C:\Program Files\REAPER (圆4)\MB_a' No file 'C:\Program Files\REAPER (圆4)\lua\MB_Superglue-Utils\a' No file 'C:\Program Files\REAPER (圆4)\lua\MB_a' ve changes & propagate to Sibling items in same a:11: module 'MB_Superglue-Utils' not found: Superglue is of course a bit more aimed at producers.Īs for a workaround for the sizing region, the easiest would be just to set the Superglue option to use time selection for setting Superitem bounds.Įdit: Come to think of it, you probably don't want that warning if time selection option is enabled. ![]() However I don't think you can actually play Folder Items back. His Folder Items are a different approach to a similar issue that Superglue is addressing. Thanks for linking! That looks like an amazing suite of scripts – I can see why you would like it. Nvk_WORKFLOW is auto creating regions as well, as you can see in the video here, so I think that is messing with the region. Unfortunately there seems to be a conflict with Superglue and nvk_WORKFLOW which I (and many other people in game audio) use for rendering sounds.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |