Using multiflares, players can connect different colored flares, such as red flares with green flares, or blue flares with green flares, and so on. There are daisy chains, Stars, and Starmines, among others. The higher the chain count (10, 14, 19, etc.) the higher your score. Lighting off more than one flare is considered a chain. The object is to recognize the kind of firework and use it to your advantage. Multiflares actually break apart into smaller flares that can be set off again. And when a new set of flares comes onscreen, you can set off your willows and thus set off the new wave (if they are the same color), for extra points. Willows are great to chain with because for one, the reach down toward the bottom of the screen, where the next wave of flares come from. For instance, Peonies explode in regular circular forms, but Willows are those fireworks that explode downward, kind of like a willow tree's branches and leaves. Each has a slightly different visual and functional quality that effects gameplay. There are at least six different kinds of fireworks ¿ Peonies, Daisy Flares, Willows, Flashes, Wides, and Multi or Wild Flares. Its gets quite challenging, even hard, and for some, downright discouraging. It's quite dazzling in a simple kind of way. These lovely little flares shoot up from the ground over a night sky and you set them off, and the more fireworks you light off at once, the more points you earn, but also the prettier the screen. Just imagine if you had redesigned the old game Electrobright into a videogame - you'd get this.Ĭonnecting fireworks, that's pretty much the basis of the game. Essentially, the more you connect the more points you earn. A line from the cursor moves in 360 degrees and using the left analog controller, you line up similar colored fireworks, and then set them off in the sky for points. In FantaVision, players use a cursor that floats in mid-screen to connect like colored fireworks that shoot into the air from outside the screen. FantaVision sort of has it, too.īut let's get to the game (I mean, tell me what the hell is FantaVision, anyway?). (Just imagine listening to more than three rockabilly songs in a row and you'll get the point.) Most puzzle games have this trite sort of one-dimensional quality, but what they have gobs of to counter it is drug-like addicting gameplay. It's fun, colorful and really gets you going, but you'll quickly want to hear something else. Gameplay The fact is FantaVision is sort of like rockabilly music.
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